[#12684] Bugfix?: consistent placeOverlapRange
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Tested with all vanilla turrets, accounts for all bullettype fields. Havent tested with datapatches
Anything that does not look correctly visually (sublimate, cyclone) is simply vanilla draw() mismatch
Anything that drop humongously long lasers with extreme rng (smite, malign), are also accounted for
<img width="1341" height="982" alt="image" src="https://github.com/user-attachments/assets/bb2355e0-bd44-41e7-8273-57e59635b2ec" />
Before for reference (there s even worse examples):
<img width="1274" height="474" alt="image" src="https://github.com/user-attachments/assets/8fe84703-521f-444d-b0fd-9c054ff4499f" />
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