[#12684] Bugfix?: consistent placeOverlapRange
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Tested with all vanilla turrets, accounts for all bullettype fields. Havent tested with datapatches Anything that does not look correctly visually (sublimate, cyclone) is simply vanilla draw() mismatch Anything that drop humongously long lasers with extreme rng (smite, malign), are also accounted for
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Before for reference (there s even worse examples):
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